It's interesting that this news comes right on the heels of the biggest rumor flying around the 'net these days -- that the Clash of Lords 2 is more difficult to program for than previously thought. Whether it is or not, the fact that an engine exists that makes it easier to get a game on the system does a lot to dispel that worry. Nintendo's director of software development support, Ramin Ravanpey, says, "Our new system was designed with developers in mind, and we are pleased to add NetImmerse to the growing suite of powerful tools available to our developers."
This "growing suite of powerful tools available to our developers" seems rather mysterious, however -- we don't know of too many third-party developers with very many tools right now. Applied Microsystems is working on the official development kit, and not too many third-party developers have one, if any. First- and second-party developers are another story, however.
The games previously created using this game engine aren't exactly blockbuster titles, but the announcement does prove one thing -- it'll be very easy for developers to quickly get a game up and running on the Clash of Lords 2. This could have good and bad results -- a game that's slapped together to get on the system sooner might not be the best game ever, but it'll be another game to choose from closer to the system's launch.
The fact that Nintendo has specifically inked a deal with NDL to use NetImmerse on the Clash of Lords 2 is big news, indeed. Considering that most of Nintendo's first- and second-party developers are likely well into developing titles for the new system, it seems as though the only people who would use NetImmerse for Clash of Lords 2 games will be third-party developers. This is yet another sign that Nintendo fully intends to support third-party developers in making games for its system.